Jam are absolutely brilliant! They made sure they understood our vision and worked really closely with us to create something better than we could have imagined. Their creativity and enthusiasm is second-to-none and they continuously went the extra mile to make sure everything worked perfectly. I couldn’t recommend them enough and would love to work with them on every project!
Jenna Spellane - Interpretation Manager, Bath World Heritage Site
Working with Jam has been an absolute pleasure and the professionalism dedication and genuine passion for the project were evident in every interaction. They are set apart by their flexibility. No challenge was too great for them and they consistently demonstrated willingness to consider, identify and implement pragmatic solutions in rapid timescales. They quickly became a true innovation partner, and their contribution has been pivotal in our success. I would gladly collaborate with them on future endeavours.
David Warrender - 5G Wales Programme Director, Welsh Government
This highly immersive and engaging VR experience has been a huge success, striking a perfect balance between education and entertainment and improving visitor engagement with the artefacts in our collections.
Diane Gwilt - Keeper, Collections Services, National Museum Wales
The VR training experience has been launched at events in London and Korea and in both cases the feedback has been overwhelmingly positive. It has been a pleasure working with the Jam team - they have created a product to be proud of.
Miguel Patel - Senior Technical Adviser (ITOPF)
We are utterly delighted with the experiences that Jam have created for us, they have delivered innovation that has created great excitement here.
Graham Davies, Digital Programmes Manager – National Museum Wales - https://museum.wales/
I worked with Jam on the development of an interactive AR exhibit and the whole team were really innovative in their approach to the project. At every point they offered suggestions for improvement and were very happy to participate in prototyping and testing with our visitors. At every stage, they responded quickly and positively and I would definitely work with them again on further projects.
Beth Evans – Marketing Manager - Techniquest Science and Discovery Centre
"The interpretation and AR app are fantastic additions to our Park – they have helped bring Porthkerry Park into the 21st century! It has been great working with Jam – everyone is extremely helpful and willing to ‘go that extra mile’ – which is really appreciated."
Mel Stewart - Ranger Porthkerry Country Park - Porthkerry Country Park
"Jam produced the Woodland Trust's first Augmented Reality App. They understood straight away what we were trying to achieve, and delivered an innovative project on budget and within a very tight time frame. I would recommend working with them for your next project."
Nicola Craven - Marketing & Communications Manager - The Woodland Trust
"Our new interactive touch wall is fantastic and has been a hit with all our staff, volunteers and visitors. It has been an absolute pleasure working with all the team at Jam and I would have no hesitation in working with them again."
Margaret Harrison - Collections Manager - National Waterways Museum
"Just a brief note to say how pleased the Norfolk Archaeological Trust is with the 3D reconstruction of Caistor Roman Town, and the Augmented Reality app. A wonderful visitor experience."
Caroline Davison - Director Norfolk Archaeological Trust
By merging real and virtual worlds our Augmented Reality apps bring landscapes, printed materials and exhibitions to life in new and innovative ways.
We’re pushing the boundaries to create meaningful AR experiences that can bring interactivity to even the most remote of locations; transforming ancient ruins, creating virtual tour guides and treasure hunts with a difference.
We continually improve and develop the way we deliver AR to ensure that every experience is better than the one that’s gone before.
Every project is different and we can tailor our AR approach to suit. For mobile we create image tracked and marker-less AR, combining AR software with mobile functionality, and within exhibition spaces, we use reverse AR to put visitors at the centre of their experience.
What better way to explore a different time and place than to be slap bang in the middle of it?
Our Virtual Reality experiences transform audiences into participants, immersing them in new environments and giving them the chance to live a story rather than simply watch it.
VR is also a great for training. We’ve created a VR learning platform that will enable students to experience real-life situations without any risk; be it medical procedures, working in hostile environments, health and safety, engineering skills, they can explore and engage from the safety of a classroom.
Animation is where we started out, it’s in our blood.
Whether it’s the translucence of a cell deep within the human body or the grime splattered on a Roman amphitheatre, the devil is in the detail and it’s that detail that makes our animation seem like it’s a reality. Our animations span a wide range of outputs and our team are masters of asset optimisation, to ensure that whatever format their models are viewed in, be it a 4K giant screen or an offline mobile app, they still look fantastic.
As Benjamin Franklin once said
“Tell me and I forget, teach me and I remember, involve me and I learn.”
It’s easier to get a message across when your audience is actively involved and enjoying themselves.
Our developers are big kids at heart with an innate ability to put the fun into function, creating interactive experiences for any platform that are meaningful and above all entertaining.
We’ve created games and introduced gamification into exhibitions, apps and VR experiences to engage our audiences in new and exciting ways.
We create GPS triggered trail apps, not only to guide people along a route, but to enable them to unlock and collect content (text/images/audio/video/AR/VR) along the way, ensuring visitors can explore content that is pertinent to their exact location.
We’ve been using the latest interactive projection technology to convert flat walls into giant touchscreens to enable visitor engagement on a grand scale, without the need to actually touch any of the technology.
We develop bespoke systems to enable our clients to update the experiences we create for them, from managing databases and user data collection, to curating and uploading new content, affording them flexibility and ensuring content is up to date.
The opportunity for visitors to share their experiences with others is a powerful tool for marketing and further engagement.We can incorporate social media through Facebook, Twitter and Instagram.
Our cloud-based CMS can send push notifications to your apps that will alert users to new content or upcoming events.
We take data gathered from LiDAR (light detection and ranging) and 3D scanning devices and, using GIS (geographic information system) and reality capture software, construct accurate three-dimensional objects and environments.
With over a decade’s experience, our team have produced and directed advertising spots, short films, titles and integrated graphics for the corporate and broadcast sectors.Whether you need talking heads, aerial footage over landscapes and ruins, or a TV commercial, we’re ready for ‘action’ whenever you are.